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I'm very intrigued by the concept. It takes the PbtA philosophy to a completly different place, and I like it there! A really cool game.

I was wondering though: there is an example in the text, of a character without any violent actions in his Kits who ends up having to face violence, and I asked myself what that would look like. How does that player/character engage with the situation (or with any other high stakes circumstance that they don't have a corresponding action for)?

This is honestly one of my favourite potential questions a group will have to tackle. Obviously the actions the player does have at their disposal will greatly affect what nonviolent response they want to take. Skulking away, making a pact with a supernatural being or even trying to ingest something are all gonna produce distinct and weird moments. 

I do think it's probably important to let players know if a GM plans to throw a lot of potential combat at them when they are making characters so they can choose their tools correctly. 

Thank you for the reply. I'm looking forward to see how it turns out in play.

This is cool!! I'm a sucker for a picklist, and I love the mechanism of adding options to picklists. Cool stuff, I'll try get it to my table!

Thank you! I hope you have a great time with it! I'm also obviously a huge pick list fan :)

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Hi, great looking game. Could you clarify the Group Actions, I'm not sure I fully understand. I think it refers to the Group Hug kit only, correct? Maybe an example would help or just some added reference in that paragraph to what the roll refers to. Thanks!

I can totally try and clarify that! The group rolls 2d4 and dedicates one of those to each of the picklists in the roll. It's basically just a double action, with a little more consensus based decision making. Currently the only group actions are in the group hug kit but there will be more in some of the kits that haven't released yet, which might help show them off. 

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How do actions with fewer than 4 possibilities work? (Consult the lore, Ingest, Carouse impact) There is so few outliers that it feels like a mistake, but I guess we could not add anything more past 2 or 3.

(Regarding editing, some sentences (like the description of each action) have final punctuation marks, others don't).
(Wonderful layout btw!)

They are totally mistakes in layout that I didn't catch, gonna fix and re-upload the PDFs today. Thanks for letting me know, very happy to catch these before going to print! 

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I loved the zine, could you tell me the name of the font used in the titles?

Sure thing! The two fonts are Pandemonium (headers) and Slackers (Title).